While I can't comment on how good the rest are, as I haven't played them, I agree to some extent that this can be a good introductory game for children rather than adults.
This is perhaps my 1st of the bigger boxed games (probably you can't make out the size though my photos), but this is bigger than any of the games that I've reviewed so far.
Before I go into the game- if you have kids at home, get the entire series, it can be a good geographical experience for them, they will surely learn to locate countries and can learn about their capital, population and the size :-)
10 Days in Asia by- Alan R. Moon & Aaron Weissblum
Alan Moon is one of the most recognized active game designers and a two-time Spiel des Jahres winner. He is the organizer of the annual Gathering of Friends. Moon is an infrequent contributor to Board Game Geek under the username alanrmoon.
Moon began in the game industry with Avalon Hill as an assistant editor of Avalon Hill's magazine The General in 1979, but due to Avalon Hill's small staff quickly found himself also working as a game developer. Moon himself chronicled this time of his life in the geeklist My Four Years at Avalon Hill. He eventually left Avalon Hill in order to make a more livable wage at Parker Brothers' video division. He stayed at Parker Brothers only briefly, soon leaving to try becoming a professional game designer.
Moon worked as a game designer part-time, while taking consulting jobs and waiting tables to make ends meet. However, Moon was unable to find any success marketing his games to the larger publishers. Eventually, disheartened at the inability to find major publishers interested in his games, he co-founded White Wind in 1990 to publish his own designs. White Wind met with limited success, and Moon eventually left to again pursue design work for other publishers. In 1998, Amigo Spiele asked Moon to simplify Elfenroads, a 1992 White Wind release. Moon's resulting redesign, Elfenland, went on to win the 1998 Spiel des Jahres, establishing Moon as a premier game designer. He has since worked with many major publishers, and has enjoyed great success. Some of his reations include- Diamant, Ticket to Ride (btw this is a legend), 10 Days series etc. (from Boardgame geek website)
Aaron Weissblum is a game designer who frequently designs games with Alan R. Moon including popular games such as San Marco, the 10 Days in series, Capitol, Oasis, and New England. He is also one of the co-founders and puzzle creators for Tanga.com and has designed Puzzle Hunt contests for BGG.CON. (from Boardgame geek website)
What do you get in the Box?
For a light game, the box is very heavy! You'll see why :-)
- 78 tiles (57 Country tiles and 21 transportation tiles)
- 4 sets of wooden tile holders, 2 per set (this makes the box heavy). These wooden hilders have Day 1- Day 10 printed on them to keep the tile in the appropriate slot.
- A nicely printed map of Asia
How does it Play?
- Players take tiles 10 of them from the face down draw pile and place them one after the the other without changing the order
- One placed they cannot be moved
- Place 3 tiles face up, which forms the discard pile
This is the initial setup and then the players start:
- On your turn, you pick up a tile either from the face down pile or from any of the face up discard pile
- You must place this tile by removing one tile from your tile holder, which is then discarded onto any of the 3 piles
- You may even discard the card you have just drawn
Of course there are some aspects that needs to be adhered to while completing a route:
- Completed10 day journeys should start and end with country tiles and not transporttion tiles
- 2 tiles from the same country may be included so long as they are not next to each other
- It is not necessary to include any trasnportation tiles in your route
- Transportation tiles cannot be placed next to each other
- Any country that is adjacent can be traveled by road, so just keep it next to each other
- On the map is the rail route connecting countries and hence you can use a Rail tile to connect those 2 countries
- Each country has a color code (5 colors in all). So you can use an aeroplane of appropriate color and connect it to another country of the same color. Eg. India (brown)- Brown Aeroplane- Russia (brown)
- Countries can be connected so long as they are on the same ocean i.e. Indian or Pacific.
How long does it play?
With a really bad set of tile draws the game can extend upto 30 minutes, else 15-20 min is what you are looking at. Of course with 4 people, you can say it might be a 30 min game on an average. So pretty fast.
Who would you recommend it to?
Well I would say any household with young kids should have the entire set, just because parents can sit with kids, have fun and also learn some basic geography stuff! These games are available in popular toys/book strores across India, so you should get these ones. Otherwise I would say give this a skip as this becomes too boring with limited replayability.
Any Downsides?
Even casual gamers might not get into this game as it is too light. One say a very rare ocassion you might get a play or two, but that's about it. With luck playing such an important role, very difficult to induce gamers into this game :-)
Final Thoughts!
Well, though this game is simple and fun, I would strongly recommend this to only families with kids as they can enjoy more than a grown up adult gaming group. But as a laerning to know where countries are, this can be a fun game of and on! Try it if you get a chance before you buy! I would say for people with Children, get all the 4 games and play 40 days around the World!!